Brenden Gibbons' Portfolio

 

Portfolio

My name is Brenden Gibbons and I am a Game & Narrative Designer. The following are a small selection of my commercial projects and side work, ranging from Commercial Games, Virtual Reality projects and Experimental Works. You can see my full commercial ludography in my About Me page.

Click on each project for more info including project details, what my tasks & responsibilities were and what I learned from the project. 

 

 

Commercial Games

With my B.Sc. in Game Design, I've been working in the games industry since 2015 as Game Designer in various game and tabletop RPG projects. I've worked in various countries including the Netherlands, Iceland, China, Italy, the UK and Germany.

 
 

Oddsparks
(PC, PS5 & Xbox Series X|S)

Lead Game Designer
Apr 2021 - In Early Access

Automation/RTS game that’s makes the automation genre approachable to a wider audience. Led design from preproduction.

Say No! More


(PC, Switch & iOS)

Freelance Narrative Designer & Writer
July 2019 - June 2020

Cinematic comedy game with a message. Expanded and executed with creative director to create something funny that has a kind heart.

 
ldoj.jpg

Last Day of June
(PC, PS4 & Switch)

Game and Level Designer at Ovosonico (Varese, Italy)
June 2016 - June 2017

BAFTA nominated Narrative Adventure game. Learned from top to tail how to ship a console title, including writing & level/puzzle design.

NoPr.png

Nowhere Prophet
(PC & Consoles)

Freelance Writer
Feb 2018 - June 2018

A roguelike deckbuilding game about a pilgrimage in a post apocalyptic future with Indian roots. Wrote events, added lore, that kind of stuff.

Dr. Panda Games
(Mobile/Tablet, Android & iOS)

Play Concept Designer at Dr. Panda Games (Chengdu, China)
Sept 2015 - May 2016

Prototyped, concepted & designed various titles, all mobile apps for children from 3 - 8 years.


 

Virtual Reality

I'm a big fan of new interactions and experiences and Virtual Reality is no exception. I was a bit of an early adopter and tried to make a whole bunch of stuff, including live action films before the consumer hardware was available.

 
 
einarbjartur

Flotið Niður Ána
(VR Film, Android/Cardboard)

VR Lead on VR film for Mobile, Android/Google Cardboard // 2015
A series of live action VR music videos showcasing the beauty of Iceland to be shown as part of a live performance.

ThePrism

The Prism
(VR Film, PC/Oculus Rift DK2)

VR Lead on live action VR film for PC/Oculus Rift DK2 // 2015
Three live action VR films portraying three viewpoints of a single event, commissioned for short film festival GoShort (Nijnmegen, the Netherlands).

 
Scania

Het Geheim Van Scania
(VR Diorama, PC/Oculus Rift DK2)

VR Developer on VR diorama for PC/Oculus Rift DK2 // 2014
An interactive VR diorama shown at the Truck & Transport 2015 expo, showcasing Scania and their trucks.

MusicaNova

Musica Nova
(VR Museum, PC/Oculus Rift DK1)

VR Developer on VR arts museum for PC/Oculus Rift DK1 // 2014
A digital museum showcasing art and music created for academic research purposes.

dyskinetic

Dyskinetic
(VR Film, PC/Oculus Rift DK1)

Writer & Technical Lead on VR film for PC/Oculus Rift DK1 // 2014
A short live action drama about powerlessness where the viewer is confined on a bed. Commissioned for film festival GoShort (Nijnmegen, The Netherlands).


 

Experimental Work

Whether on my own just for fun or as part of a team for game jams or residencies, I like to make weird things. I've made quite a few small, experimental works that ranges from interactive films to games with strange controllers.

 
 
snowdown

SnowDown
(Mobile/Tablet, Android)

Design Lead of Prullaria for Dare to be Digital 2015 (Dundee, Scotland) // August 2015
A memetic snowball fighting game for mobile.

2spooky

Spooky Selfie
(PC, Web & Windows)

Personal Project // February 2015
I made a joke that happened to also be a video game. It got a bit out of hand.

 
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Human Parade
(PC, Windows with Arduino)

Designer and Artist of Team Turing at Global Game Jam (Breda, the Netherlands) // 2015
A warioware-style game about an alien trying their best to be human. The controllers are made from locally sourced trash and tinfoil.

silverlining

Silverlining
(Interactive Film for Cinema)

Writer and Technical Lead at Digital Stories residency (Lille, France) // 2014
A short animated drama meant to be shown in a cinema. The film can be interacted with using laser pointers.

rapbattle

Gratuitous Rap Battle
(PC, Windows with Microphone)

Designer and Artist at the Zoo Machines Game Jam (Lille, France) // 2014
A rap battle game that uses Google's Speech to Text and a robot judge whose rules do not make for good raps.