The Project
Dyskinetic (2014) is a Live Action Virtual Reality film made for the international short film festival GoShort.
A short drama film about powerlessness that touches on the idea of player agency, the film puts the viewer in the body of a coma patient and a family who is trying their best to cope with loss.
Two copies of the film exist, one that refers to the viewer as male and another as female.
the work
- Writer
- Concepted and wrote the script for the project.
- Worked with director to realise vision.
- Blocked out actor movement for technical limitations.
- Technical Lead
- Researched the pipeline for Unity to work on videos in VR.
- Learned to work with various video editing & panorama stitching software and video equipment.
- Programmed various C# scripts.
What I learned
This was one of the first projects where I was in charge of programming and I am incredibly proud of it.
The film itself is actually not fully 360 degree since we only had two GoPro cameras as a rig, meaning that we had a very visible seam behind the viewer. This constraint was the core reason that the film is one that is meant to be viewed whilst laying down on a bed.
Ultimately, there was a lot of trial and error with software that I hadn't even heard of two weeks before. Through intense research and persistence, I worked out the post-processing pipeline and how to get it running in Unity.
It was a wonderful experience to have others watch the film and as a university side project, it helped set up the ground for other students to experiment with the medium.
Additional information
I spoke in Unite Europe 2015 about the project, presenting how and why others can also create 360 films. Since my workflow was using rather old equipment and software, I focused on the overall steps and hints for non-programmers on how to tackle the challenges.